Hi, thanks for visiting.
At the moment, I spend my time investigating the generative application of gender in interaction design.
For more information please see my thesis page.
Tash Wong is an Interaction Designer living in Brooklyn, NY.
She made her start in architecture, but soon became enamored by the speed and flexibility of the web. After transitioning spatial design skills into user experience and technical chops to code, she’s spent time creating groundbreaking mobile frameworks and product consulting for NY-based tech startups.
She is presently pursuing an MFA in Interaction Design at SVA, and is the co-creator of Coastermatic.
Coastermatic
Your instagrams, in stone.
Ongoing
This is an ongoing collaboration with Tom Harman, and began as part of Gary Chou and Christina Cacioppo‘s Entrepreneurial Design class.
Coastermatic is service allowing you to turn your Instagram photos into stone, coasters
The project began as an experiment in Customer Acquisition and Minimum Viable Product for an Entrepreneurial Design class but quickly escalated into a self-initiated entrepreneurial summer internship.
We think there’s a lot of exciting possibilities around making technology more human in the home, so the broader vision is around exploring this landscape. Instagram coasters provide an excellent starting point to break off and focus intently on.
So far the project has been Tom Harman and myself doing everything from Product Strategy, Visual Identity, UI design, Film Making, Coding, Marketing to Business Development.
Weather Light
Physical computing
April 2012
This project was a 6-week collaboration with Tom Harman for Rob Faludi‘s Physical Computing class.
Videos: User Journey, User Research, and Startup Sequence
Weather Light is a prototype for an object that lives in the home, shedding light on what you need to take with you when you leave.
The project began as an exploration into how people behave when lighting responds to their movement in a space. After various non-utilitarian experiments the project naturally evolved into something with a more functional form. The final prototype provides today’s weather where you need it most, next to your front door.
Weather Light connects to the Internet, giving you up to the minute weather information. Users can change the time period they’re viewing using a dial on the side, showing the weather up to 10 hours from now (the length of a typical work day + commute time). 3 x RGB LEDs change color to indicate the temperature outside while the cardboard symbol reflects the weather conditions.
Early iterations included a motion sensor which switched the box from passive to active mode i.e. it was purely an ambient light until someone approached the front door when it would notify you of what conditions to expect.
Section Story
Integrated digital and environmental experience
Jan - Feb 2012
This project was a 6 week collaboration with Prachi Pundeer and Shanshan Gao. It was completed for Jill Nussbaum’s Design in Public Spaces class. My role included concept development, story boarding, art direction, and presentation design.
Until 2001, Fresh Kills, located on Staten Island, was the world’s largest landfill. By 2030, after extensive rejuvenation, it will be one of NYC’s largest parks. The problem? Very few New Yorkers know it exists and those who do are concerned with its past-life. My group carried out research, speaking to members of the public as well as Carrie Grassi, Land Use and Outreach Manager for Freshkills Park, to establish the most effective way to communicate the complex story to the public.
Our concept uses environmental graphics and video installations to convert unassuming NY subway stations into 3-month exhibition spaces. Here, escalator walls are used to display layers of graphics, which represent a section-cut of the site evolving from landfill to park. Above ground, commuters encounter an installation of native plants and a series of birdhouses, each displaying a video feed of birds in the park.
Section Story is currently being considered by the NYC Parks Department as a possible means of promoting Fresh Kills Park.
Caption
Concept and Design for iPad app
November 2011
This project was a collaboration with Barbara deWilde and Prachi Pundeer for Carla Diana’s Fundamentals of Interaction Design class. My roles included concept ideation, userflow illustration.
Caption is a response to a design challenge to create a product or service that meets an unmet need around the management of time.
Challenge
We point our camera and take a picture, capturing a moment in time. Not long ago, film encouraged us to carefully edit our photos, and the time and money invested the photographic process drove many to organize them into albums and elucidate them with details.
In recent years, photography has undergone a momentous shift. The ability to capture an image has been made effortless. Afterwards, however, these images pile up in digital weigh stations, such as iPhoto, Facebook, and in our cameras. While this has made everyday photography a ubiquitous part of daily life, the ability to add context and value to these captured moments has not kept pace. In what way can this be solved?
Approach
We conducted a number of explorations to help design a solution.Informal interviews and conversations about annotation helped us find what information people were interested in having stored with their photos.
Information such as:
We also worked through various user scenarios to help us understand the types of context an application could be used in, and what information would be relevant.
Outcome
Caption will give a photograph, a personal moment in time, a wider context. Through combining data from various public and private sources with the time and location information stored with each photo, we can tell a more detailed story of what happened on the day for the photographer and in the world at large.
This data is joined with the photo to give it a virtual ‘back’ where information such as the weather, local and international headlines, chart topping song, NPR’s story of the day, or any other relevant stories is stored. Our goal is to avoid the cold impersonal list of existing digital photo albums, and develop a design that conveys and gives weight to the warmth and the personal stories photographs hold.
Sound Sketches
Video exploration into sound in the city
February 2012
This project was a collaboration with Tom Harman, and was completed for Clay Wiedemann’s section of MFA IxD’s Prototyping class. My role included storyboarding, copy writing, and amazing acting.
A series of video explorations in response to the question:
“If we knew more about the sounds around us, could it enhance our experience of the city?”
Sketch 1: Change the levels
Headphones that turn down street noise, to help the sounds of the world reach us clearly.
Sketch 2: Noise map
A map showing noise levels around the city. Used here to find a quiet place to make a phone call.
Sketch 3: Context layer
Sound layered at specific locations to provide cultural context to local landmarks.
Take Note
Concept and design for mobile app
December 2011
Demo Site
Best viewed on iPhone 4 and above
Take Note is an app created to encourage active exploration of the city. Designed for those occasional spare moments out and a about, Take Note gives you a short set of directions and prompts you to reflect on your destination. These reflections can be captured in three ways: taking a photo, recording audio, or writing a brief note. Each of these options are intended to put a slightly different focus on the environment around you, effectively ‘tinting’ your perception. Later, these notes can be explored through the archive and shared. The archive gathers together notes taken in the same place and displays the date, time, and location of recording.
This was an 8 week solo project completed for Jason Santa Maria’s Craft and Communication Class.
Taste Home
A service to help you find the taste of home in NYC
October 2011
This project was a 3 week collaboration with Guri Venstad, and part of Jason Santa Maria’s MFA IxD class, Craft and Communications. My role included interface design, concept ideation, and front-end development.
Taste Home is a website that pulls together familiar foods organized by country, giving those who aren’t native to NYC a place to find something familiar to them. Our prototype uses photography as the primary visual element and contains a few Norweigian entries.
For this project, the task was to concept and prototype a way to improve a particular behavior around finding things. My partner, Guri Venstad (from Norway), and I (kind of from New Zealand) chose to investigate finding international foods in NYC. We found a couple of interesting things:
1. It can be really hard to find food from your home country.
2. Through food, people are actually looking to find and connect with something familiar.
“Eating RJs black licorice logs makes me think of sitting on my mum’s porch in the sun; having an idle chat with a cup of tea.” - Rachel Liebert, New Zealander
Reflecting on our own experience and talking to a lot of other NYC imports, we came to the conclusion that food particular to your home country allows you to feel a sense of connection to a part of your past and a part of your identity. Taste Home is an exploration of a way to bring these things closer together.
Light Work
Sound Visualization
December 2011
Light Work is a sound visualization piece created to explore code as a medium for creative work.
Using Processing and the Mimin sound library, a small violin sample is used to experiment with ways sound can be transformed into shape and color. Circles appear on screen as the sample plays, the intensity of the sound determines the transparency of each circle’s fill. A range of controls allow the operator to change the size and the shade of the circles as they are created.
This was a 6 week solo project for Amit Pitaru’s Slow Code class.
Growing Up
A multimedia service that makes it easy for parents to save the stories of their children.
November 2011
This project was a 3 week collaboration with Sarah Adams and Tom Harman for Jason Santa Maria’s class, Craft and Communications. My role included concept ideation, copy writing, wire-framing, and front-end development.
Challenge
Save isn’t only a function that occurs on computers or with photographs. It embodies our connection to information on a physical and emotional level. It can even inform how we Identify ourselves to the rest of the world.
Concept and prototype a way to improve a particular behavior around saving things. This could seek to alter the emotions behind saving, how or where we save, or anything in between.
Approach
We began this project by brainstorming around a few different areas: Saving memories, saving bikes from the mean streets of New York, and saving food from a long-lingering death in the fridge. After a couple of sessions we decided to focus on ‘saving memories’, specifically saving memories of childhood.
As there is a lot of work being done in this domain we took the time to investigate existing applications. These include Facebook Timeline, Storytree, and a number of baby book web apps, which all seek to make it a little easier to keep track of the day to day. After this research we still felt that something was missing.
At the end of a long hard day at work, how many parents are excited to upload photos of their child, as well as write out a few notes about it?
Outcome
Our solution to this problem is Growing Up, a concept web service that allows parents to save stories about their children as they happen using the medium of email. Media saved to the site can be organized and output as a physical artifact, such as a book or postcard.
Using email as the primary mode of recording enables parents to use a medium they’re already comfortable with an generally have available to them throughout the day. Also, the burden of collecting and organizing albums could is mitigated by adding to a collection of stories about a child gradually.
Given the tight 3 week time frame for this project, we the project down into component parts. Sarah took the lead on creating a video to communicate the concept, while Tom and I focused on the interactions with the service. This spanned copy writing, user flows, wireframes, and data vis.
During a our white boarding sessions we worked through questions such as:
Betterment
Product Strategy and User Experience
August - September 2011
Betterment is a personal investment service focused on making investing simpler and smarter.
Up until Sept of 2011, Betterment’s application allowed the creation of only one account or ‘goal’ per user. In response to user requests to segment money in more ways, Betterment asked me to help them add the ability to create ‘multiple goals’ within their application. This required rethinking the way user accounts were set up, figuring out elegant ways to work within FDIC regulations, and creating new interfaces to support the new feature.
My approach began with mapping out the structure of their application in its single account state. The resulting document set provided a solid starting point for conversations with all stake holders, from the CEO to the dev team.
From there I created product flows integrating new features and updated the interfaces for all affected parts of the application.
The ‘Multiple-Goals’ feature was presented at Finovate 2011 and can be seen in action here (from 1:50).